flexible circuits
2019
Circuit printing has recently emerged as a new strategy for rapid prototyping electrical hardware. These processes use tools that integrate 3D-printing strategies with the fabrication power of CNC milling. I explored this novel method of circuit production seeking solutions to traditional approaches, which can be costly and time consuming. Work completed with new media student Megan Schoeppich, who developed the bracelet shown above.
RainMow!
2017-2018
RainMow! is a collaboration with my daughter. We decided to convert our old reel lawn mower into a street painting machine that could paint rainbows at our annual pride parade. The piece debuted in 2017 with 5 colours and was upgraded and improved in 2018 to include 6 colors and much better paint job.
Marshmallow Clouds
2016
Play in a dreamy cloudscape. Marshmallow Clouds let you experience one of those things everyone has always wondered about — walking amidst the clouds. Marshmallow Clouds debuted at the 2016 TIFF digiPlaySpace exhibition (Toronto, ON). Collaboration between Ryerson New Media and Tangible Interaction (Vancouver).
Bitmorph
2015-2016
Bitmorph was an immersive, interactive experience installed at the Ontario Science Centre in the Summer of 2016. It was created to engage families and visitors by gamifying learning using cutting edge digital media. Bitmorph terminals were dispersed through the five major areas of the Science Centre.
Device For The Elimination of Wonder
2012-2015
Device for the Elimination of Wonder is a simple kinetic system that is obsessed with measurement. Quantification is its only concern. Through objective measurement it gains both self-assurance and a better understanding of its external world.
Forest
2014-2015
Step into aluminous forest growing from floor to ceiling and navigate your way through twisting organic strands and interactive paths where bubbles of light slosh and flow, in this large-scale interactive light sculpture that encourages play, curiosity, and collaboration. Forest is a creative collaboration between internationally acclaimed visual and new media artist Micah Elizabeth Scott and the New Media program at Ryerson University's RTA School of Media.
Tiles that Talk
2014-2015
Tiles that Talk are a collection of Machine readable puzzle-like tiles that enable art students a new coders to quickly develop code pathways for networked experiences.
Media Walls
2010-2012
Working with resident artist David Rokeby, in partnership with Doina Popescu, Director Ryerson Image Centre and Ryerson Faculty David Bouchard we are developing a series of large scale interactive public interfaces to the Image Center's media wall and the LED facade. Funded by the Canada Council for the Arts New Media Residency Program, The Ryerson Image Centre and Ryerson University.
white light
2010, 2011
White Light is a series of new dance works that I developed in collaboration with Choreographer Bill James. Working with James and dancers Robert Kingsbury and Brian Solomon I created interactive graphics and wearable drawing systems that respond to and are controlled by the dancers movements.
sessile
2008-2011
sessile is a colony of kinetic but non-motile pods that respond to changes in ambient light levels by opening and closing their limbs. Although individuals share a common form each reacts to environmental change in subtly different and often surprising ways.
Wii Hacks
2009, 2012
"I would like to propose the creation of a world. This world is inhabited by two kinds of organisms, motes and chucks. These organisms are similar in many respects, but different in fundamental ways. Motes can see their world. They explore, learn and understand their habitat principally through sight [...]. Chucks on the other hand lack vision [...] they scour across surfaces and develop a world view through the experience of tumbling, falling, tipping. "
stone's throw
2009, ongoing.
stone’s throw begins with the image of overlapping rings that arise from the childhood act of skipping of stones on the surface of a pond. Skipping stones transforms water into a medium, memory and fabric that supports, reflects and displays the consequence of play.
whimsy
2007, ongoing
whimsy is a swarm of eight physically identical 2-wheeled robots that I developed to explore simple behavioural rule systems (Braitenburg vehicles) in an embodied context. The vehicles (whimsy) are usually deployed in two forms, identifiable by wheel color, that are programmed with simple sensor-actuator routing rules and realtime feedback systems. Distinct relationships between vehicle-types and with their environment are immediately identifiable. Research Assistant: Tylor Robb
anaBlog
2006
Part confessional, part message board, part soapbox, anaBlog is a DIY network that stands at the intersections of private and public space, personal and community standards, revelation and surveillance, graffiti and communication, vandalism and intervention. The automated clothesline of anaBlog provides pedestrians in Peterborough's downtown core the opportunity to air their dirty laundry.
the distance between degrees
2006
the distance between degrees juxtaposes the relentless scratching of an etch-a-sketch stylus with the apparent fluidity of digital drawing software in an effort to interrogate the boundary between physical and virtual space. My expectation was that the scribed lines on the etch-a-sketch screen would act as a window to the various ways that our passage into and out of virtual space is controlled by assumptions embedded in interface design.
Complimentary Opposites
2004
Complimentary Opposites is an interactive installation that reflects upon the proliferation of genetically modified organism (GMOs) in contemporary western food supplies. The work presents an environment in which that act of food production is brought into contact with the invisible processes of genetic modification. Viewers bodies act simultaneously as unknown sites of intervention and actors facilitating the process.
Interaccess Emerging Artist Award (2003)
MRI Barbie
2004
MRI Barbie is an interactive system that allows users to view medical scans of a barbie doll. It was developed in response to a news item that described the intention of a private medical clinic in Alberta (Canada) to offer full body MRI scans as a form of family portraiture (for a fee). Well, who other than barbie would need such an image?
Synergy
2003
Synergy is my first electronic work. It is a musical instrument (of sorts) that is played simultaneously by three people. Each player can influence the sound, but the structure prevents individuals from gaining unilateral control. In addition to the sonic qualities, synergy encourages dialog and embodied communication among participants.
NETWORKED EVENTS
Networked Events
2005 - 2011
Since 2005 I have coordinated a number of tele-connected art rightts that have taken place at a variety of locations across the GTA. For students in the New Media program at Ryerson this annual rightt is an opportunity to develop a publicly presented work before entering their final thesis year. For students from other institutions, we strive to create a collaborative and distributed rightt the provides a novel context for creating work.
Misc.
God Willing,
it Will All-Stop Soon
2006
I led a team of New Media students through the design and construction of a dancing robot for the annual SUMO robot challenge. Aesthetically informed by award winning architect Will Alsop's then recent re-design of OCAD's campus the bot and dancers came decked as colorfully legged Dalmatians. The team and robot proved they could dance and came home the Dancer Class Champions.